In my late teens and early 20's I wrote several articles and programs for various Apple II magazines. Below is my bibliography. I believe it to be complete although it's possible that I've forgotten about one or two.
Apple II Works by Jenny Schmidt
Silenttype Double Hi-Res Printing,
Nibble, 2, no. 6 (1981): 121.
Printer utility, first ever submission to a magazine at age 17
Magic Insert,
Nibble, 3, no. 8 (1982): 117.
Input utility
Spin Ball,
Nibble, 5, no. 4 (April 1984): 99.
Hi-Res game, a cross between pinball and pong
Adventure Construction Set,
Nibble, 6, no. 5 (May 1985): 56.
Domain specific language for writing text adventures
Quicksilver,
Call -A.P.P.L.E., 9, no. 5 (May 1986): 12.
Graphics utility, morphing animation
Circle and Polygon Maker,
II Computing, 1, no. 6 (August/September 1986): 70.
Graphics utility
Pond,
II Computing, 2, no. 2 (December/January 1987): 14.
Hi-Res game, a life and death battle in a drop of water
Picture Maker,
COMPUTE!'s Apple Applications Special, 5, no. 1, issue 5 (Spring/Summer 1987): 89.
Graphics utility, MS Paint clone, more or less
Edit Your INPUT,
Call -A.P.P.L.E., 10, no. 8 (August 1987): 48.
Input utility
The Clipper,
COMPUTE!'s Apple Applications, 5, no. 2, issue 6 (December 1987): 69.
Graphics utility, collage artwork
Instant Calculator,
COMPUTE!'s Apple Applications, 6, no. 1, issue 7 (February 1988): 79.
Productivity tool
Mosquito Madness,
COMPUTE!'s Apple Applications, 6, no. 2, issue 8 (April 1988): 101.
Hi-Res game, an homage to summer evenings in Wisconsin
Sounding Board,
COMPUTE!'s Apple Applications, 6, no. 4, issue 10 (August 1988): 30.
Sound editing utility, for Apple's internal speaker, no sound board required.
Fractal Sketcher,
COMPUTE!'s Apple Applications, 6, no. 5, issue 11 (October 1988): 51.
Graphics utility
Transformer,
Nibble, 10, no. 1 (January 1989): 22.
Graphics utility, electronic silly putty
Chicken Little,
Nibble, 13, no. 2 (February 1992): 14.
Hi-Res game, a life and death battle against gravity